Mogul is a game for 3 to 6 players, 10 years or older, duration appx. 45 minutes.
Author and graphics: Michael Schacht.
In the twenties buying stocks was a very popular pasttime. A lot of people became overnight millionaires. In the game the players buy and sell stocks and get bonuses. Try to survive the coming crash and win the game.
1 Board, 31 Stocks, 1 Crash Card, 45 Chips, 12 Markers, Rules
a. The counting track of the board indicates the real estate of the players in points.
b. The stocks have two colors. The backround color represents the railway company. When the rules refer to "the green stock" look for the green background. The border color refers to a possible sale of stocks (in the pic. brown). The number on the stock card represents the number of stock of that company that are in the game.
c. The chips represent the money.
a. Put the board in the middle of the table.
b. Each player gets two marker of the same colour. Put one marker in front of you and the other one on the blue starting field at the top left on the board (the zero of the counting track).
c. Each player gets 6 chips. Chips can be hidden during the game. Put the rest of the chips on the table (bank).
d. Shuffle the brown stocks with an "S" in the buttom left corner. Every player gets one and puts it face up in front of him. Shuffle all other stocks and put them on the table as a face down drawing pile. Secretly shuffle the last four cards of the pile with the crash card and put them back face down at the bottom of the pile.
e. Choose a starting player.
Each round has 4 phases:
1.) Reveal Card
2.) Pay Bonus
3.) Auction the actions
4.) Perform the actions
1.) Reveal card
Reveal the topmost card of the pile and place it face up near to the pile.
2.) Pay bonus
For each stock a player owns with the same background colour as the revealed card, he gets one point.
Example: At the beginning a brown stock is revealed, so each player gets one point because every player owns a brown stock.
3.) Auction the actions
The auction for the rights to make an action begins with the starting player and continues clockwise. If he wants to stay in the auction, he has to bid a chip. He puts this chip in the middle of the table. The next player follows. If he wants to stay in the auction, he has to put a chip in the middle as well. Do that until someone drops out of the auction. When someone drops out he takes all the chips out of the middle and can't join again until the end of the auction. The next player continues and has to put a chip or get out of the auction. The auction continues until only one player is left. This player has won the auction.
4.) Perform the actions
The winner of the auction performs one of the two possible actions.
a. Takes the revealed stock card
In this case, he puts the revealed stock card in front of him. He now owns this stock.
All stock should be sorted by color.
b. Sells stocks.
In this case, he considers the border color of the revealed stock card. This indicates the
color of the stock he is allowed to sell. The player may sell as many of this color as he is
For each stock card sold, a player earns a number of points equal to the number of that
color stock currently in the market (in front of all players) before the sale.
Example: A green stock with a brown border was revealed. Therefore, the player may only
sell brown stocks. The winner of the auction decides to sell stocks.He owns two brown stocks
and sells them. At the time of the sale, all player have in total 5 brown stocks laying in front of
them. Therefore the value of one brown stock is 5 points.
The player sells his 2 brown stocks and receives (5+5)10 Points. He moves his marker on
the counting track 10 spaces forward.
The sold stocks are placed face down in the box and out of the game.
The player who came in 2nd in the auction can preform the other action (the one the 1st place player didn't
Example: The winner of the auction decided to sell. Therefore the second place player can take the revealed stock.
The new starting player is the player who took the revealed stock.
Reveal the next card from the pile and start a new round.
The game ends immediately when the crash card is revealed. All stocks are now worthless. Each player cashes in his chips: 1 point for every 5 chips. Add these points to your points on the board. The player with the most points wins. If there's a tie, the player with the most stocks wins.
A player can take a credit before an auction. He takes 2 chips from the bank and moves his marker 2 spaces back on the counting track. A credit can' t be paid back. If the bank has no chips left, a credit can't be taken anymore.You should only take a credit if it is really necessary.
a. You can choose *selling" even when you haven't a stock in that colour. You could do that when you want to prevent the 2nd place player from selling.
b. If the starting player drops out of the auction at the start, he will not get a chip. This will only happen if he has no chips left. This situation is bad and you will have to take an expensive credit. It is best to avoid such a situation.
c. The counting track has a length of 32 spaces. If a player has more points, just move further on.
Up to 5 players you can start like this. In addition to the brown stock every player gets another stock. For this, take one stock of each colour and shuffle them face down. Each player gets one and puts it face up in front of him. Shuffle the rest and continue as usual.
Distribution for resellers for “Crazy Race", “Station Manager" and
“Kontor - expansion for 3 and 4 players", “Knatsch (Knights) - the small
special cards", “Crazy Race”, “Station Manager" and “Mogul" at:
ADAM spielt, www.adam-spielt.de
Translations, infos, variants and downloads at spiele-aus-timbuktu.de
Questions and comments to firstname.lastname@example.org
© Michael Schacht, Agentur Vielfalt 2002
Translation: Stephen Glenn and Michael Schacht